SHIELD AI
V-BAT Simulation
Overview
This project focused on developing a real-time V-BAT simulation environment used to visualize aircraft behavior under realistic operational conditions. Unlike pre-rendered animation, this system was built as a live simulation, where multiple variables could be adjusted dynamically, including speed, altitude, air pressure, wind conditions, and time of day—replicating real-world flight scenarios. The aircraft was reconstructed with precise 3D geometry, including accurate control surfaces such as flaps and ruddervators with correct pivot points and motion behavior. Engine performance was also represented through accurate RPM-based animation, contributing to realistic flight dynamics. The environment was developed in Unreal Engine using the Cesium plugin, enabling large-scale geospatial terrain and real-world location data integration. This allowed the simulation to operate within a geographically accurate context. Working from CAD and autonomous system data, I converted and optimized the aircraft for real-time performance while preserving engineering fidelity. The result was a technically accurate simulation environment used for demonstrations, internal presentations, and operational visualization.
My Role:
Technical Artist, Terraine Creator, Simulation Artist.
Developed static assets for real-time simulation in Unreal Engine,
Designed and optimized 3D geometry for real time simulation.
Set way-points for the mission and tested the performance.
Used Cesium plugin for realistic earth and atmospheric environment

Software / Hardware:
Unreal, Maya, Edge OS , C++

Production Studio:
Shield AI

Year
2024