SHIELD AI
Tacna, Peru Simulation
Overview
This project involved developing a real-time simulation environment for TACNA, demonstrating single V-BAT aircraft operating over mountainous terrain. The scene was built in Unreal Engine, where I created a large-scale natural environment including terrain, vilage, vegetation, lighting, and atmospheric conditions. The goal was to visualize coordinated aircraft activity within a simulated operational landscape. The simulation was designed for demonstration and visualization purposes, helping communicate the capabilities of autonomous systems in a realistic terrain environment.
My Role:
Technical Artist, Content Creator, Simulation Artist.
Built large-scale terrain environment in Unreal Engine,
Integrated optimized aircraft model into the Unreal level,
Animated coordinated aircraft flight across the landscape,

Software / Hardware:
Unreal, Maya

Production Studio:
Shield AI

Year
2024